ONI INTERIORS // LOS SANTOS INTERIOR INDEX // BUILD 7.3.0 // STABLEONI INTERIORS // LOS SANTOS INTERIOR INDEX // BUILD 7.3.0 // STABLE
STABLE 7.3FIVEM / GTA VSTANDALONE

ONIINTERIORS

Los Santos has doors everywhere. Oni Interiors turns its interiors, special spaces and your own custom destinations into one fast, searchable navigation system.

INDEX 101+BUILD 7.3.0ACCESS /OIPROFILE OI7

Direct file download · no launcher · no account required by Oni Interiors

INTERIOR INDEX
SEARCH / PIN / RETURN
Oni Interiors in-game menu preview
CURRENT NODE
LOS SANTOS / 7.3
101+indexed destinations
5personal pin aliases
6interface themes
1standalone resource
01 / SYSTEM

A map for the places GTA forgets to label.

Not a teleport list taped onto a menu. Oni Interiors treats locations like a real catalog: searchable, sortable, customizable and recoverable when a landing goes wrong.

⌕

Interior browser

Search by name, category or internal ID across the full destination catalog.

⌖

Pinned commands

Turn any destination into your own slash command — like /garage or /money.

↩

Return + Previous

Keep your exterior origin while stepping backward through teleport history independently.

+

Custom locations

Create personal destinations in-game or add server-wide MLO/map locations from config.

△

Auto Rescue

Detect suspicious falling or void landings and offer Return, Safe Exit or Stay.

◈

Personalized interface

Six themes, custom palette, opacity, scale, corner styles, sound, positioning and more.

★

Favorites + Recent

Keep important destinations one tap away and revisit your latest teleports quickly.

⇄

Export / Import

Portable OI7 profile codes preserve settings, pins, favorites, recent and personal custom locations.

⌘

Server-owner config

Custom locations, safe exit, defaults and disabled entries stay manageable from one config file.

02 / VISUAL EVIDENCE

Built like part of the game, not a browser overlay.

The UI follows the resource itself: dense information, fast interaction and enough customization to fit serious, cinematic or solo FiveM setups.

Oni Interiors user interface
OI_NUI_CAPTURE / BUILD 7.3101 LOCATIONS
SYSTEM LEGEND
01
Search everythingLocation names, categories and IDs.
02
Keep contextReturn point stays separate from Previous.
03
Make it yoursThemes, audio, pins, custom destinations.
04
Recover safelyAuto Rescue catches suspicious landings.
03 / COMPATIBILITY

Know exactly where it belongs.

Oni Interiors is a FiveM resource. Support status below is intentionally conservative: it does not pretend a build is verified until it has actually been tested.

Supported / primary target

GTA V Enhanced + FiveM

The current development and testing target for Oni Interiors 7.3.

game 'gta5' · FiveM resource
Verify on your build

GTA V Legacy + FiveM

Core resource logic may work, but individual destinations depend on content available to that game/server build.

location availability can differ
Not packaged for

Story Mode / RedM

This download is not an OpenIV single-player package and is not a RedM resource.

FiveM installation only
04 / DEPLOYMENT

Drop it. Ensure it. Open it.

No framework dependency and no database migration. Keep the resource folder intact, add one line to server.cfg, then use /oi.

Download the current stable ZIP

Use the main download button. Google Drive is only the file host.

Extract oni_interiors

Move that folder into your FiveM server's resources directory.

Add the ensure line

Put ensure oni_interiors in your server configuration.

Restart and open

Join the server and use /oi, /oi_menu or the configured key binding.

# resources/
└── oni_interiors/
    ├── fxmanifest.lua
    ├── config.lua
    ├── client_menu.lua
    └── html/

# server.cfg
ensure oni_interiors

# in game
/oi
05 / DEVELOPMENT ARCHIVE

From prototype to stable 7.3.

Earlier entries are shown as internal development milestones, not claimed as historical public downloads. The only download promoted here is the current stable release.

PRE-RELEASEPre-Alpha → Beta
Pre-AlphaPrototype

First internal navigation mockups and proof-of-concept teleport flow.

AlphaInternal

Catalog structure, location IDs and early menu navigation stabilized.

BetaInternal

Core interaction loop validated before the numbered development line.

0.x / FOUNDATION0.1 → 0.8
0.1Internal

First numbered internal build.

0.2Internal

Location list cleanup and safer coordinate handling.

0.3Internal

Basic category grouping.

0.4Internal

Search experiments and menu cleanup.

0.5Internal

Improved teleport reliability.

0.6Internal

Expanded interior catalog.

0.7Internal

Early return-point logic.

0.8Internal

Foundation pass completed before 1.x.

1.x / NAVIGATION1.0 → 1.3
1.0Internal

Navigation-focused milestone.

1.1Internal

Return flow refinements.

1.2Internal

Category and location metadata polish.

1.3Internal

1.x stabilization milestone.

2.x / CATALOG2.0 → 2.3
2.0Internal

Catalog expansion and structure refresh.

2.1Internal

Search behavior refined.

2.2Internal

More special locations organized.

2.3Internal

2.x catalog pass finalized.

3.x / REWORK3.0 → 3.0
3.0Internal

Major internal architecture and presentation rework.

4.x / INTERFACE4.0 → 4.7
4.0Internal

New interface generation.

4.1Internal

Layout and scaling refinements.

4.2Internal

Improved keyboard/menu handling.

4.3Internal

Search and category usability pass.

4.4Internal

Favorite-navigation experiments.

4.5Internal

More consistent teleport feedback.

4.6Internal

Reliability and presentation cleanup.

4.7Internal

Final 4.x UI refinement.

5.x / EXPERIENCE5.0 → 5.1
5.0Internal

Modernized main menu and safer navigation flow.

5.1Internal

Transparency and floating-panel polish.

6.x / PERSONALIZATION6.0 → 6.1
6.0Internal

Themes, positioning, sizing and appearance controls introduced.

6.1Internal

Settings help, persistence and configuration refinements.

7.x / COMPLETE SYSTEM7.0 → 7.3
7.0Internal

Pinned commands, audio, custom theme, import/export, previous navigation, auto rescue and custom locations.

7.1Internal

Personal custom-location workflow and data handling refinements.

7.2Internal

Theme, opacity and interface consistency fixes.

7.3Stable · Current

Definitive 7.x polish pass and current recommended release.

06 / FAQ

Before you touch server.cfg.

Quick answers to the questions most likely to come up during installation or compatibility checks.

Does Oni Interiors need ESX or QBCore?

No. The current package is designed as a standalone FiveM resource.

Why is Legacy marked “verify”?

Because a clean website should distinguish what is actually tested from what is merely plausible. Some interiors can depend on game/build content.

Can players make their own locations?

Yes. Personal Custom Locations can be created in the in-game Custom tab and are integrated with search, favorites, recent and pinned commands.

Can I change the UI?

Players can personalize themes, opacity, size, placement, sound and more from Settings. Redistribution/modification rights are governed by the LICENSE included with the resource.

Why does the download use Google Drive?

Drive is only being used as a direct file host. The main button is configured to request the file directly rather than opening the normal Drive viewer.

Is this affiliated with Rockstar or FiveM?

No. Oni Interiors is an independent community resource.

07 / SUPPORT CHANNEL

Found a broken door?

Send a question, bug report, compatibility result or installation issue without exposing the developer's email address on the website.

GOOD REPORTS INCLUDE
  • FiveM artifact/build and GTA edition
  • Oni Interiors version
  • Destination ID or exact action
  • What you expected vs. what happened
  • Relevant console error text, if any